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NDA
An unannounced grid-based puzzle game title.
As a Game Design contractor working as part of Protascenery Team I did all the documentation, level design, balance and UI prototyping for pre-production phase.
Summary
Duration
Jun 2018 - Jul 2018 (suspended)
Tech
Unity3D, Photoshop
My activities
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Project documentation
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In-engine gameplay building and tweaking
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Level design (~20 levels)
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UI Prototyping
Results
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Documentation ready for production phase
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Built a core gameplay prototype (12 onboarding levels)
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