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CRIMSON BEYOND

A sci-fi story-driven survival game about Man on Mars.
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I joined the development of this game after the mechanics prototyping phase was finished. I sketched out and prototyped the locations in Unity, made documentation for concept artists, modellers and developers. My tasks also included UI prototyping and gameplay balancing. 
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The game drew inspiration from old sci-fi classics of literature and film, as well as modern movies and games.
 
Unfortunately, the project was closed by the company due to unexpected financial issues.

Summary

Duration

Sept 2016 - Jan 2017

 

Tech

Unity3D, Photoshop

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My activities

  • Project documentation

  • In-engine gameplay building and tweaking

  • Level design (graybox)

  • UI prototyping

  • Locations, story and tutorials writing

  • Localization

  • Balance (items, interactive objects)

Results

  • Designed 4 in-game locations

(~40-45 min. of gameplay)

  • Built an alpha core gameplay version (under NDA)

  • Black Vkontakte Icon
  • Black Twitter Icon
UI Prototyping
Main Menu modes
Mission selection
Mission menu_select2
Story Episodes menu
Location menu
Character menu
Save menu
Save/Load Menu
Energy system UI
Energy system UI
Energy system UI
Dialogues
Dialogues
Other in-game screenshots
Station
Station
Station
Station
Canyon
Canyon
Canyon
Canyon
Canyon
Cave
Location graybox prototyping
Location creation
From sketches to in-game implementation.
Cave location sketch
Cave location sketch
Graybox phase
Graybox phase
Graybox phase
Graybox phase
Graybox phase
Graybox phase
Final in-game
Final in-game
Final in-game
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