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CRIMSON BEYOND
A sci-fi story-driven survival game about Man on Mars.
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I joined the development of this game after the mechanics prototyping phase was finished. I sketched out and prototyped the locations in Unity, made documentation for concept artists, modellers and developers. My tasks also included UI prototyping and gameplay balancing.
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The game drew inspiration from old sci-fi classics of literature and film, as well as modern movies and games.
Unfortunately, the project was closed by the company due to unexpected financial issues.
Summary
Duration
Sept 2016 - Jan 2017
Tech
Unity3D, Photoshop
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My activities
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Project documentation
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In-engine gameplay building and tweaking
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Level design (graybox)
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UI prototyping
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Locations, story and tutorials writing
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Localization
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Balance (items, interactive objects)
Results
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Designed 4 in-game locations
(~40-45 min. of gameplay)
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Built an alpha core gameplay version (under NDA)
UI Prototyping
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Other in-game screenshots
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Location graybox prototyping
Location creation
From sketches to in-game implementation.
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